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The team's task was to visually represent the immense amounts of information being extracted, first as a chaotic assemblage, then organizing the packets into concentric rings of decoded data as the camera gracefully pushes through them. In the end, all of this research informed the structural designs in the sequence.ĭuring the Rectifier Extraction sequence, Clu gets his dirty hands on Flynn’s disc and attempts to extract all its vital data, unlocking the secrets of the TRON universe while powering up his army with extra special sauce, all of which would enable Clu to escape the computer world and to ultimately take over that planet earth place. The team also researched infinite fractals, hexagonal mesh cages and studied data visualizations of voronoi noise algorithms and isometric surfaces. He was one of the primary inspirations since all of designs in the sequence had to look and behave like they could be living organisms, like flowers, while respecting a graphic structural rule book. The team referenced a lot of Ernst Haeckel, the German Biologist who rendered by hand surreal organisms that resembled graphic prismatic coral structures, if you will.

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And conceptually, because she's an ISO – an isometric algorithm – her DNA and the outer layers of her data foundation had to all be super-unique, resembling artifacts from nature, yet still remaining very graphic and design driven. Once descending upon the DNA, Flynn was to identify the ‘damaged code’ in its composition and extract it, healing her data with a blow, allowing her arm to grow back. The design exercise started with a very loose brief from Joe –– he wanted the representation of Quorra's DNA to be "beautiful, like a flower" and wanted layers of transforming and organic surfaces for Sam and Flynn to navigate through to unveil it. The Solar Sailor sequence was definitely the most conceptually challenging for the team and the output munko is most proud of.

The GFX team was deep in production on the epic Solar Sailor sequence when Joseph Kosinski awarded them the Opening Titles, enabling the opportunity of a lifetime coupled with a steady stream of intensely late evenings.
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Also, they had the honor to spend hours in the dailies theater watching Kosinski and Barba critique every shot in the film, and those film sessions and the exposure to their process and refinement of craft was time that could never be duplicated in any other professional setting. Coming from the world of motion design, the team spent that year DEEP into their Visual Effects pipeline, meaning every deliverable from the team had to adhere to DD’s strict process, and that integration and those learnings were invaluable to the growth of the team. They worked under the legendary director Joseph Kosinski and VFX Supervisor Eric Barba, who always gave them a ton of freedom to experiment and impress the team with their unconventional approaches to the design challenges at hand.įor Munky, developing these visuals during the year inside the doors of Digital Domain was probably the most educational experience of his career. Fans will want to play the game to learn more about the TRON mythology seen in the film, but each entertainment experience will stand on its own.For the entirety of 2010, munkowitz led a Black-Ops team of GFX All-Stars deep into the darkness at Digital Domain, crafting over 12 minutes of holographic content for the feature film TRON: Legacy. As an integrated entertainment experience, the film will reference elements of the game’s story. The game’s story takes place before the “TRON: Legacy” events and provides insight into the film’s past. TRON: Evolution is one of the keys to unlocking the TRON mythology. The game features an epic adventure across a massive digital world filled with high-mobility disc-based combat and advanced light cycles. Set during the era between the two TRON films, TRON: Evolution conveys the story of significant events within the TRON mythology. Developed by Propaganda Games, Disney Interactive Studios’ action and role-playing game studio in Vancouver, British Columbia, TRON: Evolution is scheduled for release in Holiday 2010 before the “TRON: Legacy” film arrives in theaters.
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TRON: Evolution is an action/adventure game being created for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Windows PC. The trailer for the Tron Evolution video game which is a tie in for the Tron Legacy film.
